Cursed with vampiric insanity, and the ability to see things that shouldn't be seen, or pass that insanity to others. Weakness: Becomes more animal-like with each blood frenzy. For several reasons including their wild nature and the awakening of a clan founder, the clan as a whole has left the Camarilla, but individual Gangrel still claim membership. Wild and animalistic vampires who have the ability to command beasts and shape-shift. Weakness: Less resistance to blood frenzy. Fiercely independent vampires whose powers center around physical might and kicking ass. Some of these clans are found primarily in the Camarilla, the society dedicated to preserving the titular Masquerade: Vampiric society tends to be divided into a number of Clans, each of whom claim a different vampiric Antediluvian as an ancestor.
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